23 research outputs found
Cognitive assistance in intelligent environments
Tese de doutoramento em Engenharia BiomédicaCurrently society responds badly to some social issues. One of the problems lies on the society concept
itself. The common pyramid describing the social strata does not reflect the new social reality, given
that the elderly strata largely exceed the teenage strata. This fact also implies a change in terms of
social and medical needs. Thus, a great number of medical services should be adapted to respond to
the needs of the elderly people. In fact, any common family cannot take care of an elderly person and,
in many cases they cannot also afford the required medical care. Having less time, and often, less
money, a family cannot have their older relatives in their homes. In addition, the necessary support
required to overcome the elderly limitations, makes it even more difficult. One solution could be that
elderly people go to nursing homes or care centers. However, due to the overgrowth of the elderly
community, geriatric units are not enough to take care of all those people. As a solution, technology can
provide wellbeing and assistance in the elderly everyday life through personalized services at low cost.
This thesis presents a cognitive assistant platform, named iGenda. A cognitive assistant provides
numerous user oriented services, and it ubiquitously and transparently interacts directly with the user.
Therefore, this research work has as motto: impacting the user’s life without causing an impact. It
means that the platform aim is to influence the user’s life, by providing a greater quality of life, without
being too complex to use.
The answers to our society’s social and technological challenges are provided by the development of a
platform that is intuitive to the user, cheap and able to be integrated in an Ambient Assisted Living
ecosystem. Thus, this thesis presents a multi-agent, platform-independent architecture capable of
intelligent scheduling. Being the cognitive assistant implemented in four case studies, namely: a sensor
platform, a digital clinical guideline system, an orientation system based on augmented reality, and a
fall detection application. These case studies validate the social and technological challenges, therefore
the iGenda too. This is due to the complete integration with other systems, without major changes of
the architecture and archetype.Atualmente, a sociedade debate-se com um problema para o qual não há uma solução simples. O
problema reside na própria sociedade, mais especificamente no seu conceito. A pirâmide populacional
clássica não retrata a sociedade como é atualmente, sendo que o número de idosos ultrapassa o
número de jovens. Ora, este facto acarreta uma mudança nas necessidades sociais e cuidados
médicos. Deste modo, um grande número de serviços médicos têm que ser reajustados para as
necessidades das pessoas mais idosas. Com menos tempo e frequentemente sem dinheiro, a famÃlia
não é capaz de ter um idoso na sua casa. Tendo em conta as limitações das pessoas idosas em
termos de saúde, a incapacidade de assistir uma pessoa idosa é ainda maior. Uma possÃvel solução é
colocar os idosos em casas de repouso ou centros geriátricos. Contudo, devido ao crescimento da
comunidade idosa, não existem unidades geriátricas suficientes para todas as pessoas. A tecnologia
pode providenciar assistência e bem-estar na vida cotidiana de uma pessoa idosa, através de serviços
personalizados de baixo custo, servindo como uma possÃvel resposta aos problemas apresentados.
Nesta tese apresenta-se o iGenda, como uma plataforma de desenvolvimento de assistentes cognitivos.
Um assistente cognitivo que assegura vários serviços orientados ao utilizador, interagindo com o
utilizador de forma ubÃqua e transparente. Este trabalho de investigação tem como lema: mudar a vida
do utilizador sem o mudar. Isto significa que a plataforma tem como objetivo mudar a vida do
utilizador, ao proporcionar uma maior qualidade de vida, sem que o utilizador tenha dificuldade a
adaptar-se ou a utilizar a plataforma. As respostas para os desafios sociais e tecnológicos apresentados pela nossa sociedade são fornecidas
pelo desenvolvimento de uma plataforma intuitiva, barata e capaz de ser integrada num ecossistema
de Ambient Assisted Living. Deste modo, o processo de agendamento inteligente é assegurado por uma
arquitetura multiagente e independente de plataformas, apresentada nesta tese. Sendo que o
assistente cognitivo é implementado em quatro casos de estudo: uma plataforma de sensores, um
sistema digital de guias clÃnicos, um sistema de orientação baseado em realidade aumentada e um
sistema de deteção de quedas. Estes casos de estudo validam os desafios sociais e tecnológicos,
portanto validando também o iGenda. Isto verifica-se com a integração completa com outros sistemas,
sem muitas alterações à arquitetura ou ao arquétip
Cognitive assistants
[Excerpt] 1. Introduction: Society is ageing fast. A number of studies [1, 2, 3, 4] confirm this trend and highlight a negative consequence of this trend: the increased lack of care and assistance for the elderly. Elderly care (paid and unpaid) requires a high cost for the families [3], monetarily, physically, and psychologically. This cost is hard to translate to a single value, and even harder to attain help from governmental sources or external help. Furthermore, family members who provide care to their elderly relatives often report high tension levels in their relationships, degrading the quality of life for all parties [...]This work is supported by COMPETE: POCI-01-0145-FEDER-007043 and FCT - Fundação para a Ciencia e Tecnologia within the projects UID/CEC/00319/2013 and Post-Doc scholarship SFRH/BPD/102696/2014 (Angelo Costa) This work is partially supported by the MINECO/FEDER TIN 2015-65515-C4-1-R
A persuasive cognitive assistant system
In this paper, we present a persuasive recommendation module
to be included into the iGenda framework. iGenda is a cognitive assistant
that helps care-receivers and caregivers in the management of their
agendas. The proposed new module will allow the system to select and
recommend to the users the action that potentially best suits to his/her
interests. The multi-agent approach followed by the iGenda framework
facilitates an easy integration of these new features.This work has been partially supported by the projects TIN2015-65515-C4-1-R and
TIN2014-55206-R of the Spanish government, by the grant program for the recruitment of doctors for the Spanish system of science and technology (PAID-10-14) of the Universitat
Politècnica de València, and by COMPETE: POCI-01-0145-FEDER-007043 and
FCT – Fundação para a Ciência e Tecnologia within the projects UID/CEC/00319/2013
and Post-Doc scholarship SFRH/BPD/102696/2014 (A. Costa)
Aplicação de sistema baseado em bainhas de pré-esforço ventiladas para redução do risco de fissuração de origem térmica do betão nas primeiras idades
A gestão do risco de fissuração de origem térmica durante as primeiras idades do betão é
frequentemente a razão para que sejam adotados critérios conservativos no que diz respeito às alturas
de betonagem a adotar em estruturas de grande volume. Por outro lado, a adoção de sistemas de pré ou
pós-arrefecimento do betão para diminuir os efeitos do calor de hidratação acarreta normalmente
consequências práticas e económicas que dificultam a sua aplicabilidade na generalidade das
estruturas que poderiam beneficiar dessas técnicas. No presente artigo são estudados os efeitos da
aplicação de um sistema de pós-arrefecimento do betão, com implementação acessÃvel, baseado em
bainhas de pré-esforço ventiladas, para redução do risco de fissuração na parede central de um
descarregador de cheias. Em paralelo com a aplicação do sistema de arrefecimento foi efetuada uma
caracterização térmica e mecânica do betão utilizado, bem como monitorização in-situ das
temperaturas e extensões ocorridas. Adicionalmente foi efetuada uma simulação termo-mecânica para
apoiar a compreensão dos efeitos do sistema de arrefecimento. Finalmente, com base nos trabalhos
efetuados, são discutidas as limitações e possibilidades de aplicação prática desta técnica de
arrefecimento
Detecting social emotions with a NAO robot
This article aims to give an approach of a dynamic and emotional
propagation, which allows to calculate the propagation of the emotion
of a group of humans and/or intelligent entities. The dynamic model
is based on the Newton laws in order to calculate the emotional attraction
among them. To obtain the emotions we use a NAO robot as a tool
to move around of a real environment for interacting with the humans.
The robot obtains the emotions through image processing. Moreover, the
robot can start a dialogue game with humans in order to estimate the
personality of a new individual.This work is partially supported by the MINECO project TIN2015-65515-C4-1-
R and the FPI grant AP2013-01276 awarded to Jaime-Andres Rincon
Using non-invasive wearables for detecting emotions with intelligent agents
This paper proposes the use of intelligent wristbands for the automatic
detection of emotional states in order to develop an application which
allows to extract, analyze, represent and manage the social emotion of a group
of entities. Nowadays, the detection of the joined emotion of an heterogeneous
group of people is still an open issue. Most of the existing approaches are centered
in the emotion detection and management of a single entity. Concretely,
the application tries to detect how music can influence in a positive or negative
way over individuals’ emotional states. The main goal of the proposed
system is to play music that encourages the increase of happiness of the overall
patrons.This work is partially supported by the MINECO/FEDER TIN2015-65515-C4-1-R
and the FPI grant AP2013-01276 awarded to Jaime-Andres Rincon. This work is
supported by COMPETE: POCI-01-0145-FEDER-007043 and FCT – Fundação para a
Ciência e Tecnologia within the projects UID/CEC/00319/2013 and Post-Doc scholarship
SFRH/BPD/102696/2014 (A. Cost
Using emotions in intelligent virtual environments: the EJaCalIVE framework
Nowadays, there is a need to provide new applications which allow the definition and implementation of safe environments that
attends to the user needs and increases their wellbeing. In this sense, this paper introduces the EJaCalIVE framework which allows
the creation of emotional virtual environments that incorporate agents, eHealth related devices, human actors, and emotions
projecting them virtually and managing the interaction between all the elements. In this way, the proposed framework allows
the design and programming of intelligent virtual environments, as well as the simulation and detection of human emotions which
can be used for the improvement of the decision-making processes of the developed entities. The paper also shows a case study
that enforces the need of this framework in common environments like nursing homes or assisted living facilities. Concretely, the
case study proposes the simulation of a residence for the elderly. The main goal is to have an emotion-based simulation to train an
assistance robot avoiding the complexity involved in working with the real elders. The main advantage of the proposed framework
is to provide a safe environment, that is, an environment where users are able to interact safely with the system.This work is partially supported by the MINECO/FEDER
TIN2015-65515-C4-1-R and the FPI Grant AP2013-01276
awarded to Jaime-Andres Rincon. This work is also supported
by COMPETE: POCI-01-0145-FEDER-007043 and
Fundacao para a Ciencia e Tecnologia (FCT) within the
projects UID/CEC/00319/2013 and Post-Doc scholarship
SFRH/BPD/102696/2014 (A. Costa).info:eu-repo/semantics/publishedVersio
A dynamic emotional model for agent societies
This paper presents a first approximation of a dynamic emotional
model to be employed in agent societies. The proposed model is
based on the PAD emotional model and allows the representation of
the emotional contagion phenomena of a heterogeneous group of agents
which are capable of express emotions. Moreover, the proposal allows
the definition of the social emotion of this group of agents. The model is
mainly based on three elements: personality, empathy and affinity. These
elements allow the characterization of each individual, causing them susceptible
to vary in some degre the emotions of other individuals
A new emotional robot assistant that facilitates human interaction and persuasion
The development of robots that are truly sociable requires understanding how human interactions can be applied to the interaction between humans and robots. A sociable robot must be able to interact with people taking into account aspects like verbal and non-verbal communications (emotions, postures, gestures). This work presents a social robot which main goal is to provide assistance to older people in carrying out their daily activities (through suggestions or reminders). In addition, the robot presents non-verbal communications like perceiving emotions and displaying human identifiable emotions in order to express empathy. A prototype of the robot is being tested in a daycare center in the northern area of Portugal.This work is partially supported by the MINECO/FEDER TIN2015-65515-C4-1-R and the FPI Grant AP2013-01276 awarded to Jaime-Andres Rincon. This work is supported by COMPETE: POCI-01-0145-FEDER-007043 and FCT - Fundacao para a Ciencia e Tecnologia within the projects UID/CEC/00319/2013 and Post-Doc scholarship SFRH/BPD/102696/2014 (Angelo Costa)
Emotions detection on an ambient intelligent system using wearable devices
This paper presents the Emotional Smart Wristband and its integration with the iGenda. The aim is to detect emotional states of a group of entities through the wristband and send the social emotion value to the iGenda so it may change the home environment and notify the caregivers. This project is advantageous to communities of elderly people, like retirement homes, where a harmonious environment is imperative and where the number of inhabitants keeps increasing. The iGenda provides the visual interface and the information center, receiving the information from the Emotional Smart Wristband and tries achieve a specific emotion (such as calm or excitement). Thus, the goal is to provide an affective system that directly interacts with humans by discreetly improving their lifestyle. In this paper, it is described the wristband in depth and the data models, and is provided an evaluation of them performed by real individuals and the validation of this evaluation.- This work is supported by COMPETE, Portugal: POCI-01-0145-FEDER-007043 and FCT - Fundacao para a Ciencia e Tecnologi, Portugal a within the projects UID/CEC/00319/2013 and Post-Doc scholarship SFRH/BPD/102696/2014 (Angelo Costa) This work is partially supported by the MINECO/FEDER, Spain TIN2015-65515-C4-1-R and AP2013-01276 awarded to Jaime-Andres Rincon